Emma
Gator Hunters 2 - NOW LIVE!
Nolimit City brings the big guns out in its latest release Gator Hunters 2.
Seems huntin’ attracts a certain type of person. Duck Hunters had Bubba and his lot runnin’ around the woods, and down in the swamp... well, we got these fellas. Last time we checked in on the boys in Gator Hunters, they were doin’ their best to handle the local wildlife. “Best” might be stretchin’ it. Well, we’re back. The boys packed the truck, Greg brought his revolvers and somebody said there was money in it. Good enough for us.Figured we’d deal with the gators and be home before supper. Then the swamp caught fire, there was Gatornados and Greg’s been missing since Saturday.
So yeah. Things are goin’ pretty well.
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Scatter Wins
Round here, we don’t much care where they land.
Get 8 or more matching symbols anywhere on the reels and you got yourself a win. Winning symbols get cleared out, makin’ room for a fresh bunch to drop in.
If those make another win? Well hell, we keep goin’.
Fire Zone

Now this here’s the Fire Zone.
At the start of every spin, one gets placed somewhere on the reels in a 2x2, 3x3, 4x4 or 5x6 size.
Drop a special symbol inside and things start gettin’ better:
• Wild: Picks up a random x2, x3 or x10 multiplier. • Eater: Gets promoted to a Super Eater. Real proud of him. • Bonus: Upgrades to a Super Bonus. • Revolver: Gets more value in them bullets.
Ya’ll jus’ remember now, if it lands in the fire, it comes out better.
Eater Symbol

Now these fellas only show up one at a time, and they wait till there ain’t no wins left before they start eatin’. Very polite, considering.
There’s two kinds:
Normal Eater
The regular fella picks a random bunch of symbols, eats every one of ’em, then lets some new ones come in. Once he’s done, he turns into a Wild.
Super Eater
The Super Eater does everything the Normal Eater does, except when he turns Wild he gets a x2, x3 or x10 multiplier. If that Wild joins a win, its multiplier gets added to the win amount. More than one Wild multiplier involved? They add together.
Revolvers
Once the Eaters are done eatin’ and there ain’t another win, next come the Revolvers.
Each one’s loaded with a mix of multiplier bullets and empty chambers. The cylinder spins, and whatever it lands on is whatever you’re gettin’.
Hit a bullet and its value gets added to the total win multiplier, which is then applied to the current spin’s win.
Up to six Revolvers can show up at the same time, because why have 1 when you can have more? This aint PG13 Greg, whip ‘em all out!
NORMAL REVOLVER
One spin. Bullet or empty chamber, it’s done after that. Unless it turns into a Super Fire Revolver in that there Fire Zone, of course.
SUPER REVOLVER
Hit a bullet? Spin ‘er again. Simple enough, even Liz understands this one.
SUPER FIRE REVOLVER
Now this one’s FUN.
Hit a bullet and the Super Fire Revolver forces every Revolver that still has bullets to spin again.
And them bullets come in 11 colours:
• Purple 2x • Dark Blue 3x • Sky Blue 5x • Turquoise 10x • Green 20x • Yellow Green 30x • Orange 50x • Red 100x • Pink 200x • White 1000x • and the big shiny Golden fella at 3000x.
Gatornado Spins

Hell yeah, brother.
Land 3 Bonus symbols and you’ll trigger 7 Gatornado Spins.
Every Super Bonus involved in the trigger adds +1 spin.
Once you’re in there, every Bonus adds another +1 spin, while a Super Bonus adds +2.
Upgrade a Revolver during Gatornado Spins and all its remaining bullets get awarded before the next spin starts.
Your total multiplier sticks around throughout the feature, but it only gets applied to wins on spins where a Revolver lands and selects a bullet.
Fire Gatornado Spins

Land 4 Bonus symbols and you’ll trigger 9 Fire Gatornado Spins.
Same rules as Gatornado Spins, except now the Fire Zone is always either 4x4 or 5x6, and every Revolver is a Super Fire Revolver.
Bullet Juicer Spins
For 390x the base bet, you’ll get 7 Bullet Juicer spins.
It works like Gatornado Spins, except every Revolver comes fully loaded.
Thats right, no empty chambers! Finally, one of 'em remembered to bring the ammunition.
SIDE HUSTLE
Turns out gators don’t play like they used to.
Side Hustle is an optional add-on bet that lets players bet on a specific outcome. If it happens, a fixed win is awarded on top of any other wins.
The cost and payout depend on what you pick, and you can run multiple Side Hustles at once.
Now, what kinda business are we runnin’ here?
• Kill Captain: Pays if Captain gets taken out by a win or an Eater. • Kill Liz: Same deal. Sorry, Liz. • Kill Buddy: Same for Buddy. • Kill Greg: Also same for Greg here. • Super Bonus: Pays if a Bonus upgrades into a Super Bonus. • Super Eater: Pays if an Eater upgrades into a Super Eater. • Multiplier 100: Get that total multiplier to 100x or more. • Multiplier 200: Same thing, but 200x. Keep up. • Dead Spin: Pays if the base game spin ends with no win.
NOLIMIT BOOSTER
Bonus Booster
For 3x the base bet, a Bonus symbol is guaranteed on the second reel.
Kill Spin
For 8x the base bet, a Revolver is guaranteed to land. Any Revolvers landing during the spin come loaded with 10x bullets or higher.
Overkill Spin
For 50x the base bet, a Super Revolver is guaranteed to land.
Every Revolver that shows up will be either Super or Super Fire, with nothing below 50x loaded inside.
Massacre Spin
For 1,400x the base bet, a Super Fire Revolver is guaranteed to land.
Every Revolver that joins it will also be strictly **Super Fire, and they’re only packin’ bullets worth 1,000x or more.
xTra Spin

Players may be offered the chance to buy one additional spin, carrying over the total multiplier and any Revolvers that still have bullets left. The multiplier is only applied to wins on spins where a Revolver lands and selects a bullet.
The price of the Extra Spin depends on the total multiplier and remaining Revolvers, and the option only appears if that cost is less than or equal to the total spin win.
You’ll also need a Scatter Win in the main game for the Extra Spin to show up.
Side Hustle wins don’t count.
Max Win
Natural Selection has a maximum payout of 30,000x the base bet and is rated as "Extremely Volatile" delivering the nail biting and exciting high-stakes gameplay that Nolimit City fans expect.
Per Lindheimer, Head of Product at Nolimit City, said:
“Gator Hunters 2 is another one to add to our growing Hunters collection. This time we set things on fire, the Revolvers are a lot more loaded, and turns out that combination works pretty damn well. Might have to do more of that. Side Hustle™ is back too, including betting on Greg’s survival, which seems fitting considering you’ll find him face down with a firework up his ass. There’s a lot more packed into this one, but at the end of the day, it’s still the same idiots in the same swamp. Survival of the fittest.”
“Gator Hunters 2” will be available to all Nolimit City partners on October 6th, 2026.
