05-05-2026
Exclusive Early Access
12-05-2026
Release Date
96.02%
RTP
Volatility
20.45%
Hit Frequency
1 in 217m
Max Win Probability
20 000 x bet
Max payout
1 in 216
Free Spins
4-5-5-5-4
Reels/Rows
Yes
Feature buy-in
Yes
Bonus mode
€0.20/€100.00
Min/Max bet



Tombstone Begins, the upcoming slot by Nolimit City is set to go live on the 12th of May 2026!
Easy big fella, hands where I can see ’em. Tombstone Begins is still in the works. We’ll be the first to post any info right here on nolimitcity.com as soon as we have it, so be sure to check back for game teasers, screenshots, reviews, and even a free demo before the game goes live.
Drop the revolver kid

This town just ain't big enough

Time to make your wife a widow

Still craving your daily dose of Nolimit? Why not check out our ‘Mental’ catalogue of insane games for some instant fun - you can play all of Nolimit’s games for free with our NLC coins or just for fun! Stay tuned for updates, Tombstone Begins reviews, big wins, competitions, and the rest… If it ain't dirty, it ain't fun.
Highlights
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Game Features

Wins will award a respin with sticky symbols. Winning symbols and all their instances on the reel area will remain sticky during respin. When a new symbol gets sticky an additional respin is awarded. Below are the symbols that can become sticky: - New winning symbols - Contains a symbol type from the current win - Wild - Bonus (only in base game) - Revolver Payout is awarded when there are no respins left.

When the Unleash symbol lands, all Revolvers immediately fire all remaining bullets one after another. Only one Unleash symbol can land per spin.

When the Refill symbol lands, all Revolvers are refilled to 6 bullets. Only one Refill symbol can land per spin.

Revolver symbols can land on any reel. Each Revolver contains 3 to 6 bullets, and only one bullet is fired by each Revolver per spin. A bullet targets regular paying symbols or Wilds if it has the xSplit® feature. If there are multiple Revolvers, they fire one by one from left to right and top to bottom. Each bullet can trigger one of the following features: - Wild: Once fired, that target symbol turns into a Wild. Wild symbols can also land normally on the reel area. - xSplit®: This Bullet can hit regular paying symbols or Wilds. It doubles the multiplier value of the target symbol. - Upgrade: This bullet can hit any regular paying symbol except the highest paying symbol. Once fired, the target symbol an all their instances on reel area upgrades into a random higher-paying symbol. - xNudge® Wild: xNudge® Wild activated when its bullet hits above the top row of reels 2 and 4 at random. After activation, it will always nudge to fully visible on the target reel, when there are no respins left. Each nudge increases the win multiplier by 1. - xNudge® Multiplier: This bullet hits above the top row of reels 2 to 4 at random. If xNudge® Wild activates on the target reel, its xNudge® multiplier increases. The possible multiplier increases are 2x, 3x, 10x or 100x. xNudge® multipliers are additive. - Random: Once fired, the bullet changes randomly to a different bullet. If there are no valid targets available, the bullet fires without any effect.

Landing 3 Bonus symbols will trigger 6 Gunslinger Spins. Each additional Bonus symbol awards +1 spin. The xNudge® multiplier does not reset between Gunslinger Spins.

Landing 4 Bonus symbols will trigger 8 Outlaw Spins. In addition to Gunslinger Spins features, all Revolvers land as fully loaded.

Landing 5 Bonus symbols will trigger 10 Widowmaker Spins. In addition to Outlaw Spins features, all Revolvers will fire all their remaining bullets before xNudge® activation or when no respins are left, after respin is awarded. Once all Revolvers have fired, win combinations formed by firing a bullet will not award additional respins.

At a cost of 2 times the base bet, the player is guaranteed a Bonus on second reel.

At a cost of 30 times the base bet, the player is guaranteed a Revolver loaded with 2 xNudge® bullets and 2 xNudge® multiplier bullets.

At a cost of 190 times the base bet, the player is guaranteed a Revolver loaded with 3 xNudge® bullets and 3 xNudge® multiplier bullets.

At a cost of 999 times the base bet, the player is guaranteed 6 Revolvers with random number of bullets on top and bottom positions of reel 2, 3 and 4. Among these Revolvers, 3 will always contain xNudge® multiplier bullets and one xNudge® bullet.

Players might get the opportunity to purchase an additional spin when a bonus round ends. The additional spin will keep the xNudge® multipliers of the previous spin. It is guaranteed to land a Revolver with xNudge® bullet. The cost of the spin will be calculated based on the Nudge® multipliers. If the cost of the Extra Spin is less than or equal to the total win, then the Extra Spin opportunity will be presented.

The max payout of the game is 20,000 times the base bet. When the total win exceeds this amount the game round will end and 20,000 times the base bet is awarded.
Game xMechanics

At the end of your round, you might get the chance to buy an extra spin without resetting your current progress. Keep your momentum and go for bigger rewards instead of starting over.

xSplit® was first made available within xWays Hoarder xSplit, released in July 2021. On this first occasion, xSplit symbols go a long way towards assisting wins through the feature, as any xSplit symbols in view to the right of a Scatter symbol will turn the Scatter into a Super Scatter symbol – which within this release assists in progressing the feature through several levels. However, aside from the progression through bonus levels, xSplit as individual symbols increase win ways during base play. Any xSplit symbol in view will split all symbols to the left of it into two, increasing the ways to win. After this, the xSplit symbols will turn into wilds – for the potential of huge wins.

xNudge®: A simple yet effective feature that turns any game into a massive potential bearing title! xNudge works alongside wild reels, wherein landing a wild in view has the potential to increase the multiplier attached, as the wild nudges to fill the entire reel. If the wild is not centred in the reel, it will either nudge up or down, incrementing its multiplier by 1 for each nudge.