04-05-2021
Release Date
96.05%
RTP
Volatility
28.48%
Hit Frequency
N/A
Max Win Probability
44 440 x bet
Max payout
1 in 245
Free Spins
4x5
Reels/Rows
Yes
Feature buy-in
Yes
Bonus mode
€0.25/€1.00
Min/Max bet
Reviews
Highlights
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Game Features
Choose between 43332 or the more volatile 23334 reel setup. Can be changed before going into the bonus mode.
You’ve seen these before - Wilds that nudges in and award a multiplier range from x1 to x3, increase with each nudge. Stoudenmire xNudge Wilds will be upgraded in the bonus modes if landing on a reel with a Jumping Wild, and also stick in the Drunken Gundfiguth&r... Spins!
Triggered by the badges and will turn the low symbols and the premium symbols into one randomly chosen symbol. Landing both badges also increases the reel area to 43334 and transform the badges to wilds.
3 scatters that turns into Jumping Wilds and will move across the reels during the 8 Gunfight Spins. These will be upgraded by landing any badge or even both badges.
3 scatters plus any of the badges, also combines the Gunfights Spins with the transforming of low or premium symbols. A very potent bonus mode!
3 scatters and both badges to trigger 10 spins on a 43334 reel area with 5 Jumping Wilds - let the insanity begin! Massive payouts, but dangerous grounds to enter...
Landing all five characters in the main game - including Stoudenmire - triggers a respin where the Wild expands to cover all three middle reels.
The max payout of the game is 44 440 times the base bet and if this is exceeded, the game round will end.
Buy your way straight into one of the 5 different bonus modes, ranging from 100x to 1000x the bet. Feelin’ lucky? Then buy the random bonus buy feature where any of the 5 different modes can be won.
* The Nolimit Bonus feature may however be removed in some regulated markets.
Game xMechanics
xNudge®: A simple yet effective feature that turns any game into a massive potential bearing title! xNudge works alongside wild reels, wherein landing a wild in view has the potential to increase the multiplier attached, as the wild nudges to fill the entire reel. If the wild is not centred in the reel, it will either nudge up or down, incrementing its multiplier by 1 for each nudge.